Recent Posts

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1
Work In Progress / Re: Duncan's WIP
« Last post by yori yoshizuki on January 21, 2020, 10:32:58 PM »

Nova Games Nr.33 (1989 07-08)(Editions Fermont S.r.l)(It).tap
Nova Games Nr.32 (1989-06)(Editions Fermont S.r.l)(It).tap
Nova Games Nr.31 (1989-05)(Editions Fermont S.r.l)(It).tap
Nova Games Nr.29 (1989-03)(Editions Fermont S.r.l)(It).tap
Nova Games Nr.28 (1989-02)(Editions Fermont S.r.l)(It).tap

New Special Playgames Nr.04 - Vampires (1987-12)(SIPE)(It)[Game 2] Lato C64.tap
New Special Playgames Nr.04 - Tube Race (1987-12)(SIPE)(It)[Game 4] Lato C64.tap
New Special Playgames Nr.04 - Strange Routes (1987-12)(SIPE)(It)[Game 6] Lato C64.tap
New Special Playgames Nr.04 - My Hero (1987-12)(SIPE)(It)[Game 8] Lato C64.tap
New Special Playgames Nr.04 - Introduzione - Briefing (1987-12)(SIPE)(It)[Index + Game 1] Lato C64.tap
New Special Playgames Nr.04 - Free (1987-12)(SIPE)(It)[Game 3] Lato C64.tap
New Special Playgames Nr.04 - Cargo Blast (1987-12)(SIPE)(It)[Game 7] Lato C64.tap
New Special Playgames Nr.04 - Bollicine (1987-12)(SIPE)(It)[Game 9] Lato C64.tap
New Special Playgames Nr.04 - Blitz (1987-12)(SIPE)(It)[Game 10] Lato C64.tap
New Special Playgames Nr.04 - Action (1987-12)(SIPE)(It)[Game 5] Lato C64.tap

that's above it's a splitted tape. there's a new dump from original tape  New Special PlayGames n.4 (dicembre 1987).tap


Logica 2000 Nr.80 (1988)(Logica 2000)(It)(Side B).tap
Logica 2000 Nr.80 (1988)(Logica 2000)(It)(Side A).tap
Logica 2000 Nr.70 (1987)(Logica 2000)(It)(Side B).tap
Logica 2000 Nr.70 (1987)(Logica 2000)(It)(Side A).tap
Logica 2000 Nr.61 (1987)(Logica 2000)(It)(Side B).tap
Logica 2000 Nr.61 (1987)(Logica 2000)(It)(Side A).tap
Logica 2000 Nr.08 (1985-11)(Logica 2000)(It)(Side B).tap
Logica 2000 Nr.08 (1985-11)(Logica 2000)(It)(Side A).tap
Logica 2000 Nr.06 (1985-11)(Logica 2000)(It)(Side B).tap
Logica 2000 Nr.06 (1985-11)(Logica 2000)(It)(Side A).tap
2
Work In Progress / Re: Duncan's WIP
« Last post by yori yoshizuki on January 21, 2020, 09:52:07 PM »
Hit Parade CBM 64 Nr.51 (1990-12)(SIPE)(It)(Side B).tap
Hit Parade CBM 64 Nr.51 (1990-12)(SIPE)(It)(Side A).tap

Go Games Nr.45 (1989-07)(Fermont)(It).tap
Go Games Nr.05 (1986-01)(Fermont)(It).tap

Formula 64 Nr.63 (1989)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.63 (1989)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.60 (1989)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.60 (1989)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.49 (1988)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.49 (1988)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.37 (1988)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.37 (1988)(Logica 2000)(It)(Side A).tap

Coin-Up Nr.04  (should be)
Coin Up - 100 Favolosi Videogames per C64 C128 (1991)(Editrice Edigamma Roma) Cassetta 1 lato a/b
Coin Up - 100 Favolosi Videogames per C64 C128 (1991)(Editrice Edigamma Roma) Cassetta 2 lato a/b
Coin Up - 100 Favolosi Videogames per C64 C128 (1991)(Editrice Edigamma Roma) Cassetta 3 lato a/b
Coin Up - 100 Favolosi Videogames per C64 C128 (1991)(Editrice Edigamma Roma) Cassetta 4 lato a/b

Fermont (should be)
Name
    Editions Fermont
Fullname
    Editions Fermont S.r.l
Company type
    Commercial
Country
    Italy
3
Work In Progress / Re: Duncan's WIP
« Last post by yori yoshizuki on January 21, 2020, 09:25:45 PM »
Nova Games (Editions Fermont)
Linguaggio Macchina Nr.01 (1984-12)
Linguaggio Macchina Nr.02 (1985-01)
Linguaggio Macchina Nr.04 (1985-03)
Linguaggio Macchina Nr.06 (1985-05)
Linguaggio Macchina Nr.09 (1985-09)
Linguaggio Macchina Nr.08 (1985 -07-08)
Linguaggio Macchina Nr.07 (1985-06)
Linguaggio Macchina Nr.16 (1986-04)
Linguaggio Macchina Nr.15 (1986-03)
Linguaggio Macchina Nr.13 (1986-01)
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Work In Progress / Re: Duncan's WIP
« Last post by Duncan Twain on January 19, 2020, 05:05:26 PM »
Made a few fixes:

Re-run Super Starter Pak (1991(Run Magazine Staff)(Side B).d64
Re-run Super Starter Pak (1991(Run Magazine Staff)(Side A).d64
Nova Games Nr.33 (19xx)(-)(It).tap
Nova Games Nr.32 (19xx)(-)(It).tap
Nova Games Nr.31 (19xx)(-)(It).tap
Nova Games Nr.29 (19xx)(-)(It).tap
Nova Games Nr.28 (19xx)(-)(It).tap
New Special Playgames Nr.xx - Vampires (19xx)(SIPE)(It)[Game 2].tap
New Special Playgames Nr.xx - Tube Race (19xx)(SIPE)(It)[Game 4].tap
New Special Playgames Nr.xx - Strange Routes (19xx)(SIPE)(It)[Game 6].tap
New Special Playgames Nr.xx - My Hero (19xx)(SIPE)(It)[Game 8].tap
New Special Playgames Nr.xx - Introduzione - Briefing (19xx)(SIPE)(It)[Index + Game 1].tap
New Special Playgames Nr.xx - Free (19xx)(SIPE)(It)[Game 3].tap
New Special Playgames Nr.xx - Cargo Blast (19xx)(SIPE)(It)[Game 7].tap
New Special Playgames Nr.xx - Bollicine (19xx)(SIPE)(It)[Game 9].tap
New Special Playgames Nr.xx - Blitz (19xx)(SIPE)(It)[Game 10].tap
New Special Playgames Nr.xx - Action (19xx)(SIPE)(It)[Game 5].tap
Logica 2000 Nr.80 (198x)(Logica 2000)(It)(Side B).tap
Logica 2000 Nr.80 (198x)(Logica 2000)(It)(Side A).tap
Logica 2000 Nr.70 (198x)(Logica 2000)(It)(Side B).tap
Logica 2000 Nr.70 (198x)(Logica 2000)(It)(Side A).tap
Logica 2000 Nr.61 (198x)(Logica 2000)(It)(Side B).tap
Logica 2000 Nr.61 (198x)(Logica 2000)(It)(Side A).tap
Logica 2000 Nr.08 (198x)(Logica 2000)(It)(Side B).tap
Logica 2000 Nr.08 (198x)(Logica 2000)(It)(Side A).tap
Logica 2000 Nr.06 (198x)(Logica 2000)(It)(Side B).tap
Logica 2000 Nr.06 (198x)(Logica 2000)(It)(Side A).tap
Linguaggio Macchina Nr.xx (19xx)(Edizioni Foglia)(It).tap
Linguaggio Macchina Nr.16 (19xx)(Edizioni Foglia)(It).tap
Linguaggio Macchina Nr.15 (19xx)(Edizioni Foglia)(It).tap
Linguaggio Macchina Nr.13 (19xx)(Edizioni Foglia)(It).tap
Linguaggio Macchina Nr.09 (19xx)(Edizioni Foglia)(It).tap
Linguaggio Macchina Nr.08 (19xx)(Edizioni Foglia)(It).tap
Linguaggio Macchina Nr.07 (19xx)(Edizioni Foglia)(It).tap
Linguaggio Macchina Nr.06 (19xx)(Edizioni Foglia)(It).tap
Linguaggio Macchina Nr.04 (19xx)(Edizioni Foglia)(It).tap
Linguaggio Macchina Nr.02 (19xx)(Edizioni Foglia)(It).tap
Linguaggio Macchina Nr.01 (19xx)(Edizioni Foglia)(It).tap
LHX64 v0.9 (1990)(Smeets, Chris - Makela, Marko) .sfx
Hit Parade CBM 64 Nr.51 (19xx)(SIPE)(It)(Side B).tap
Hit Parade CBM 64 Nr.51 (19xx)(SIPE)(It)(Side A).tap
Greco's Nightmare(1988-08)(Drive).prg
Go Games Nr.45 (198x)(Fermont)(It).tap
Go Games Nr.05 (198x)(Fermont)(It).tap
Formula 64 Nr.63 (198x)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.63 (198x)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.60 (198x)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.60 (198x)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.49 (198x)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.49 (198x)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.37 (198x)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.37 (198x)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.36 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.36 (1987)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.34 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.34 (1987)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.33 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.33 (1987)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.32 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.32 (1987)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.31 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.31 (1987)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.30 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.30 (1987)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.29 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.29 (1987)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.28 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.28 (1987)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.27 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.27 (1987)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.26 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.26 (1987)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.23 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.23 (1987)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.22 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.22 (1987)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.16 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.16 (1987)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.14 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.14 (1987)(Logica 2000)(It)(Side A).tap
Formula 64 Nr.13 (1987)(Logica 2000)(It)(Side B).tap
Formula 64 Nr.13 (1987)(Logica 2000)(It)(Side A).tap
Coin-Up Nr.04 - Tela di Ragno (19xx)(-)(It)(Side A)[Game 11].tap
Coin-Up Nr.04 - Mr. Gino (19xx)(-)(It)(Side A)[Game 2].tap
Coin-Up Nr.04 - Giacomo Pazzarello (19xx)(-)(It)(Side A)[Game 13].tap
Coin-Up Nr.04 - Diavolo in Torre (19xx)(-)(It)(Side A)[Game 5].tap
c64 Spy - Mystery Builder Set (19xx)(-)(Main Master).d64
c64 Science Fiction Builder Set (19xx)(-)(Main Master).d64
c64 Lands of Adventuria (19xx)(-)(Main Master).d64
c64 Fantasy Builder Set (19xx)(-)(Main Master).d64
Beyond Tellerrand 2018 (2019-05-14)(The Solution)[t +1 ].prg
Angels (TU) #01 (19xx)(Angels (TU)).prg
Altered Fantasy Builder Set (19xx)(-)(Master).d64
Alga Soft Nr.16b (19xx)(-)(It)(Side B).tap
Alga Soft Nr.16b (19xx)(-)(It)(Side A).tap
Alga Soft Nr.16a (19xx)(-)(It)(Side B).tap
Alga Soft Nr.16a (19xx)(-)(It)(Side A).tap
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General Discussion / Re: [NES] Study Box
« Last post by Yuki on January 15, 2020, 03:50:55 PM »
Thanks your comment.
I was looking for a collaborator to release a ".studybox" file.
The person who creates the DAT to organize.
A person who will tell you the best place to release.

Anyone who can help me please message me. ;)
6
General Discussion / Re: [NES] Study Box
« Last post by mictlantecuhtle on January 14, 2020, 08:55:16 PM »
We're pretty much open to adding most things, so I see no reason why we wouldn't add .studybox files as well.

Nobody's actively working on NES at the moment (as far as I'm aware) but I'm happy to create a dat for these new files. Drop me a PM and we'll sort something out.
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General Discussion / [NES] Study Box
« Last post by Yuki on January 13, 2020, 03:09:51 PM »
The Mesen Emulator has created a new file format for NES called ".studybox".
Do you plan to use TOSEC to create ".studybox" files as a database?
I have created many ".studybox" files.
We want to release it so that many people can play it.

https://forums.nesdev.com/viewtopic.php?f=3&t=14975
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Database / Datfiles / Re: How to deal with many files and dirs for a ROM?
« Last post by Maddog on January 07, 2020, 02:09:46 PM »
If you hash the first zip file, nobody will ever be able to rebuild that zip the same way and get the same hash.
Torrentzip is the only known way to get constant hashes for a zip file between computers.
There are too many factors in play, meaning that zipping a bunch of files will not yield constant results between different computers. Among them are compression levels, file timestamps and directory structures. Torrentzip has been engineered exactly to solve this problem, but I am not aware (or care much either...) about the exact technical workings. It works as intended and that's enough for me.  ;)
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Database / Datfiles / Re: How to deal with many files and dirs for a ROM?
« Last post by tolie on January 07, 2020, 01:23:50 PM »
In that case,  why not just stop at the first zip and hash that? TorrentZip does state it uses "standard values", but I'm not sure how (nothing about the method seems mentioned).

IWith downloaded "ROMS" becoming clearly the majority of ROMS currently, something has to be out there eventually as a suggested standard. The days of dumping media storage are coming to an end slowly (at least half way there maybe?)

The below is faulted and ends in the obvious, but it's all I have now :-/....

Without knowing how compression works, the problem seems to be the directories. For the files one could just get the SHA (or whatever) of all files,  sort those ascending and add them in that order to a container right? But the directories, unless they are only added in when each file requires them, I don't see a more unique way. But even then there would be the problem of identical files, which leads my brain to the problem of how to insert identical files with using just the directory tree as a reference. I could get an entire branched list, sort it with some method, then add them... which is back to the obvious, but which method? Some POSIX, UTF aware sort method would do, but which?
10
Database / Datfiles / Re: How to deal with many files and dirs for a ROM?
« Last post by Maddog on January 07, 2020, 09:14:46 AM »
There's a way, but this would be bending the established rules badly: zip all files together as provided, then torrentzip the resulting .zip and finally hash the .zip (as a file) and not the files contained within themselves. Torrentzip produces zips done in a constant way and hashing the resulting zip would be the same as hashing any other "container" format. But as I said, this is not the standard method. Standard would require you to hash individual files, same way as for example MAME is hashing several different roms for every game.

Wii U has been a badly failed console in terms of sales, so it's not strange that companies didn't exactly rush to publish games for it.
Wikipedia has a list with 767 games, this however includes many download-only: https://en.wikipedia.org/wiki/List_of_Wii_U_games
As for physical releases, a quick Google revealed 157 US releases shortly before the full death of the console, but I am definitely too lazy to check further. :)
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