Author Topic: Woof (possibly unknown Amiga game)  (Read 1501 times)

Offline regnsloja

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Woof (possibly unknown Amiga game)
« on: February 18, 2023, 09:41:29 PM »
So I was going through some old Amiga disks and found a small game that I can't find dumped or even mentioned anywhere.
I wasn't really sure how to get it out there.
I put it on a webpage and posted about it on twitter but didn't really get any traction. Tried to send it to Hall of Light through their form, but no response.
So now I try here, hopefully it's the right place.
You can see some screenshots and download the dump here: http://www.regnsloja.se/amiga/dump/amiga.htm
Unfortunately it seems to always crash when entering level 2.
I dumped this adf by using one of those Gotek usb things, printing the original disk to an empty adf on the Gotek using X-Copy.



Offline NLS

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Re: Woof (possibly unknown Amiga game)
« Reply #1 on: February 18, 2023, 11:40:21 PM »
Thanks.
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Offline Crashdisk

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Re: Woof (possibly unknown Amiga game)
« Reply #2 on: February 20, 2023, 05:16:27 PM »
Hi regnsloja,
thank you for sharing your dump with us. It is not certain that TOSEC will provide visibility but at least they won't be lost...
Regarding HOL, they have always favored commercial games but there are exceptions of course. I'll see if I can help.

Concerning the game Woof, I detected an error which is probably responsible for the crash.
This disk has been duplicated with DiskCopy and because it is not made to copy non-standard disks (no DOS), this causes damage on sector 880. It happens that level 2 loads the sector 880 where 28 bytes have been corrupted...sorry it's not reversible.

Other level codes :
Level 1 (Towers)
Level 2 (Ocean ) : SNOOZE
Level 3 (Mines ) : DOGGIE
Level 4 (Swamp ) : HOTDOG

Offline regnsloja

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Re: Woof (possibly unknown Amiga game)
« Reply #3 on: February 20, 2023, 07:43:38 PM »
Oh, I don't care about visibility, I just thought it needed to be archived or listed somewhere at least. Just didn't really know where to turn to make that happen. Posting on twitter was just me hoping someone else who knew more would do it for me heh.

A shame about the damage. Since it happens with the original disk, I assume Scandinavian Computer Club messed up when making the disks then?

But wow, those codes do work and the other levels are working! That's very exciting to see, awesome work finding those.
Gonna try playing them later then. It is a surprisingly well controlling platformer, if a bit on the hard side (but what Amiga game isn't).

Thanks for the help!

Offline Crashdisk

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Re: Woof (possibly unknown Amiga game)
« Reply #4 on: February 20, 2023, 08:02:45 PM »
You'd have to find the original, probably the author's, to have a chance to have the intact version. It is indeed a pity...

Everything is already renamed and ready for TOSEC, some of it will not be officially integrated, because some disks are in categories for which I am not responsible. Temporarily they will be in Non-TOSEC ;-)

Offline NLS

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Re: Woof (possibly unknown Amiga game)
« Reply #5 on: February 21, 2023, 08:00:54 AM »
Something stupid: If there are 28 bytes that are faulty. Maybe some "brute force" method can rectify the problem?
I mean there are around 7000 possibilities, some are probably invalid and possibly more than one will work (at least let the level proceed, even with issues).
:D :P
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Offline Crashdisk

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Re: Woof (possibly unknown Amiga game)
« Reply #6 on: February 21, 2023, 05:26:58 PM »
Unfortunately your calculation is wrong. The number of combinations is much larger than you think!
You think it's 256*28 ?
1 byte > $FF = 255
2 bytes > $FFFF = 65535 (i.e. 65536 combinations!)

The reality is that it is 256 to the power of 28!!!
This does not mean that it is impossible to find a solution, but that brute force is not a solution without automation of the result verification.

Offline NLS

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Re: Woof (possibly unknown Amiga game)
« Reply #7 on: February 21, 2023, 07:58:40 PM »
Ah! This is a mistake I wouldn't do even 35 years ago.
(When because C64 BASIC space, could easily fill, and I had to split a byte to multiple uses like 5 bytes for a counter and 3 boolean flags with the remaining bits)
Damn... getting too old? I feel totally stupid.

Indeed would need a script to auto-edit the ADF in sequence, load it into an emulator, make it somehow jump to where it freezes and handle emulator freeze and go on doing it.

« Last Edit: February 21, 2023, 08:00:39 PM by NLS »
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Offline Crashdisk

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Re: Woof (possibly unknown Amiga game)
« Reply #8 on: March 02, 2023, 05:40:37 PM »
@regnsloja
the Woof has now its own page on HOL : http://hol.abime.net/6860

Offline regnsloja

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Re: Woof (possibly unknown Amiga game)
« Reply #9 on: March 04, 2023, 01:24:55 AM »
Awesome, thank you!
Well, that's my small contribution to game archival done :)

And you even got some maps out of the game somehow, very cool ;D