Noticed a few oddities with this one when I was trying to cap a video of the title. These should probably be addressed in some manner, i will throw out current name -> proposed rename with some output from tzxtools.
I have no idea what the storage was like on the original tape unfortunately and can't seem to track down an insert scan atm to try and clarify, although I did have a look at Your Spectrum Issue 44 (pg 10) and it lists the KickTurn Game as first then the editor second
https://archive.org/details/your-sinclair-44I am looking at the dat pack from 2021-02-14
This is the full tape including KickTurn - Game and Editor
Skateboard Construction System (1988)(Players)[a].tzx -> Skateboard Construction System (1988)(Players).tzx
0 Group start KickTurn - Game
1 Standard Speed Data Block Program: SkateGame (146 bytes)
2 Standard Speed Data Block 146 bytes of data
3 Standard Speed Data Block Bytes: loader (start: 65024, 512 bytes)
4 Standard Speed Data Block 512 bytes of data
5 Turbo Speed Data Block 6912 bytes of bogus header
6 Turbo Speed Data Block 40700 bytes of bogus header
7 Pause
8 Group end
9 Group start Editor
10 Standard Speed Data Block Program: SkateEdit (146 bytes)
11 Standard Speed Data Block 146 bytes of data
12 Standard Speed Data Block Bytes: loader (start: 65024, 512 bytes)
13 Standard Speed Data Block 512 bytes of data
14 Turbo Speed Data Block 6912 bytes of bogus header
15 Turbo Speed Data Block 40700 bytes of bogus header
16 Group end
This is an alt of the above but makes reference to the it being from the 'Your Sinclair Cover Tape Issue 44'
Skateboard Construction System (1988)(Players)[a2].tzx -> Skateboard Construction System (1988)(Players)[a].tzx
0 Archive info
1 Group start KickTurn - Game
2 Standard Speed Data Block Program: SkateGame (146 bytes)
3 Standard Speed Data Block 146 bytes of data
4 Standard Speed Data Block Bytes: loader (start: 65024, 512 bytes)
5 Standard Speed Data Block 512 bytes of data
6 Turbo Speed Data Block 6912 bytes of bogus header
7 Turbo Speed Data Block 40700 bytes of bogus header
8 Pause
9 Group end
10 Group start Editor
11 Standard Speed Data Block Program: SkateEdit (146 bytes)
12 Standard Speed Data Block 146 bytes of data
13 Standard Speed Data Block Bytes: loader (start: 65024, 512 bytes)
14 Standard Speed Data Block 512 bytes of data
15 Turbo Speed Data Block 6912 bytes of bogus header
16 Turbo Speed Data Block 40700 bytes of bogus header
17 Group end
000000d0 68 ff 53 54 5a 58 65 64 20 42 79 20 41 6e 64 72 |h.STZXed By Andr|
000000e0 65 77 20 42 61 72 6b 65 72 0d 0d 54 61 6b 65 6e |ew Barker..Taken|
000000f0 20 46 72 6f 6d 20 59 6f 75 72 20 53 69 6e 63 6c | From Your Sincl|
00000100 61 69 72 20 43 6f 76 65 72 20 54 61 70 65 0d 49 |air Cover Tape.I|
00000110 73 73 75 65 20 34 34 20 2d 20 41 75 67 75 73 74 |ssue 44 - August|
00000120 20 31 39 38 38 0d 21 0f 4b 69 63 6b 54 75 72 6e | 1988.!.KickTurn|
These appear to be a pair, where the Editor and KickTurn 'Free Game' have been stored separately
Skateboard Construction System - Editor (1988)(Players).tzx -> No Change
Skateboard Construction System (1988)(Players)[a3].tzx -> Skateboard Construction System - KickTurn Game (1988)(Players).tzx
Skateboard Construction System - Editor (1988)(Players).tzx
0 Text description
1 Standard Speed Data Block Program: Skate E (226 bytes)
2 Standard Speed Data Block 226 bytes of data
3 Standard Speed Data Block 640 bytes of data
4 Turbo Speed Data Block 6912 bytes of data
5 Turbo Speed Data Block 40204 bytes of data
Skateboard Construction System (1988)(Players)[a3].tzx
0 Text description
1 Standard Speed Data Block Program: Skate D (226 bytes)
2 Standard Speed Data Block 226 bytes of data
3 Standard Speed Data Block 640 bytes of data
4 Turbo Speed Data Block 6912 bytes of data
5 Turbo Speed Data Block 40204 bytes of data
This appears to be the Editor and KickTurn 'Free Game' combined from the separate rips above but the Demo Game is stored after the Editor
Skateboard Construction System (1988)(Players).tzx ->
0 Archive info
1 Group start Editor
2 Standard Speed Data Block Program: Skate E (226 bytes)
3 Standard Speed Data Block 226 bytes of data
4 Turbo Speed Data Block 640 bytes of data
5 Turbo Speed Data Block 6912 bytes of data
6 Turbo Speed Data Block 40204 bytes of data
7 Turbo Speed Data Block 1 bytes of incomplete data, CRC ERROR!
8 Group end
9 Pause
10 Group start Demo Game
11 Standard Speed Data Block Program: Skate D (226 bytes)
12 Standard Speed Data Block 226 bytes of data
13 Standard Speed Data Block 640 bytes of data
14 Turbo Speed Data Block 6912 bytes of data
15 Turbo Speed Data Block 40204 bytes of data
16 Turbo Speed Data Block 1 bytes of incomplete data, CRC ERROR!
17 Group end