Hey guys, I'm new here and currently beginning to review the archive supplied by pyro. As I understand Duncan is "in charge" of the C64 dats. I'm currently trying to learn how to create dats and use this stuff to practice
As of now I'm doing more or less a dry run without creating the actual xml file (still tinkering with clrmamepro and learning how to use it).
So I'm just renaming the files and take notes of my findings. The following is what I came up with so far. Looking for feedback whether you can use this as input for actual modification of the C64 dats in question (Duncan or moderators).
General notes:
- Analysis of old GB64 files provided by pyro
- The .7z was unpacked by me and zipped again as single files (retaining folder structure and version.nfo), this is my starting point for the following file-by-file analysis
- 11 files are already in TOSEC (of ~1330 total (single-folder re-zip))
- Files in TOSEC went to Demos->T64
- For comparison, files were also checked against current GB64 files (Latif server) (using windiff on unpacked contents)
- some version.nfo files seem to be updated (Latif newer than pyro-set) (this refers to the files analyzed so far)
- Image files not identical to current GB64 will be noted (file-date seems to be fixed at 12/24/1996 for pyro's files)
[Template start]
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Type: GAME[PREVIEW]|DEMO|APPLICATION|etc.
Source: zipped Gamebase64-file (includes .nfo file + folder structure)
Target: renamed for TOSEC
TOSEC already has (references may be incomplete) (omitting "..\Commodore\C64\" in reference paths)
NOTES (additional remarks if applicable)
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[Template end]
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Type: GAME
Source: $1,000,000 (16523).zip
Target: $1,000,000 (2003)(Cout)(PD)[aka Who Wants To Be a Millionaire][BASIC].t64
TOSEC->GAMES->PRG->Who Wants To Be a Millionaire (2003)(Cout)[cr Lap Dancers].prg
TOSEC->GAMES->D64->Who Wants To Be a Millionaire (2003)(Cout)[cr Lap Dancers].d64
NOTES: -
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Type: GAME
Source: ...sein letzter Trick (16236).zip
Target: ...Sein Letzter Trick v1.3 (1987)(Barthel, Olaf - Markt & Technik)(de)[h intro RCS 2100].d64
TOSEC already has (unknown, probably as Original in Diskmags->Commercial->"64'er Software Extra Nr.09: Abenteuer-Spiele - Volume 2" (non-TOSEC name reference from GB64))
NOTES: Release is not a crack (no protection) (as of self-description in RCS 2100 intro)
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Type: GAME
Source: 2sgIN1 (16331).zip
Target: 2sgIN1 (19xx)(The Skull)(PD)[BASIC].t64
TOSEC already has (none found)
NOTES: Game rules unknown. Identified as game through source-code and playing ("Game over").
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Type: GAME
Source: 3-D Zoom! (54).zip
Target: 3-D Zoom! (1991)(Rejhon, Mark D.)(PD)[BASIC packed].t64
TOSEC->GAMES->D64->3D-Zoom (1996)(Mark D. Rejhon)[cr TBT+FF].d64
+ six other D64-variants [cr|h|a]
TOSEC->GAMES->T64->3D-Zoom (1996)(Mark D. Rejhon)[cr TBT+FFU].t64
+ four other T64-variants [cr|h|a]
NOTES: Misspelling of D64/T64-versions on file. Change "3D-Zoom" to "3-D Zoom!".
Probable wrong year on both too (unless re-released).
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Type: GAME
Source: 3D-Beee (16723).zip
Target: 3D-Beee (1984)(Cascade Games).t64
TOSEC already has (none found)
NOTES: Conflicting title in game (pre-title screen: "3-D Beee"; main title screen: "3D-Beee")
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Type: GAME [PREVIEW]
Source: Abrakadabra (Preview) (9872).zip
Target: Abrakadabra v0.33 (demo) (2000)(Electric Sheep)(h intro LXT) & Abrakadabra Preview II (demo) (2003)(Electric Sheep - Creators)(h intro ONS).t64
TOSEC already has several D64 and T64 files, see notes below.
NOTES: GameBase64 has a wrong note for this file. The "on-disk/tape" naming is also wrong. "Preview II" is the later version (GB64 wrongly calls it v0.2). Also, files in TOSEC are presumably not cracks, but hacks (prepended intros) and may need re-naming according to the above info. Note that "version II" is not called "version" by the software itself (so all "v2"-naming variants are invalid).
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tbc