Author Topic: Spectrum - Skateboard Construction System  (Read 257 times)

Offline sairuk

  • Newbie
  • *
  • Posts: 1
Spectrum - Skateboard Construction System
« on: May 01, 2021, 02:50:18 PM »
Noticed a few oddities with this one when I was trying to cap a video of the title. These should probably be addressed in some manner, i will throw out current name -> proposed rename with some output from tzxtools.

I have no idea what the storage was like on the original tape unfortunately and can't seem to track down an insert scan atm to try and clarify, although I did have a look at Your Spectrum Issue 44 (pg 10) and it lists the KickTurn Game as first then the editor second

https://archive.org/details/your-sinclair-44

I am looking at the dat pack from 2021-02-14

This is the full tape including KickTurn - Game and Editor
Skateboard Construction System (1988)(Players)[a].tzx -> Skateboard Construction System (1988)(Players).tzx

Code: [Select]
  0  Group start                 KickTurn - Game
  1  Standard Speed Data Block   Program: SkateGame  (146 bytes)
  2  Standard Speed Data Block   146 bytes of data
  3  Standard Speed Data Block   Bytes: loader     (start: 65024, 512 bytes)
  4  Standard Speed Data Block   512 bytes of data
  5  Turbo Speed Data Block      6912 bytes of bogus header
  6  Turbo Speed Data Block      40700 bytes of bogus header
  7  Pause                       
  8  Group end                   
  9  Group start                 Editor
 10  Standard Speed Data Block   Program: SkateEdit  (146 bytes)
 11  Standard Speed Data Block   146 bytes of data
 12  Standard Speed Data Block   Bytes: loader     (start: 65024, 512 bytes)
 13  Standard Speed Data Block   512 bytes of data
 14  Turbo Speed Data Block      6912 bytes of bogus header
 15  Turbo Speed Data Block      40700 bytes of bogus header
 16  Group end     

This is an alt of the above but makes reference to the it being from the 'Your Sinclair Cover Tape Issue 44'
Skateboard Construction System (1988)(Players)[a2].tzx -> Skateboard Construction System (1988)(Players)[a].tzx

Code: [Select]
  0  Archive info               
  1  Group start                 KickTurn - Game
  2  Standard Speed Data Block   Program: SkateGame  (146 bytes)
  3  Standard Speed Data Block   146 bytes of data
  4  Standard Speed Data Block   Bytes: loader     (start: 65024, 512 bytes)
  5  Standard Speed Data Block   512 bytes of data
  6  Turbo Speed Data Block      6912 bytes of bogus header
  7  Turbo Speed Data Block      40700 bytes of bogus header
  8  Pause                       
  9  Group end                   
 10  Group start                 Editor
 11  Standard Speed Data Block   Program: SkateEdit  (146 bytes)
 12  Standard Speed Data Block   146 bytes of data
 13  Standard Speed Data Block   Bytes: loader     (start: 65024, 512 bytes)
 14  Standard Speed Data Block   512 bytes of data
 15  Turbo Speed Data Block      6912 bytes of bogus header
 16  Turbo Speed Data Block      40700 bytes of bogus header
 17  Group end 

Code: [Select]
000000d0  68 ff 53 54 5a 58 65 64  20 42 79 20 41 6e 64 72  |h.STZXed By Andr|
000000e0  65 77 20 42 61 72 6b 65  72 0d 0d 54 61 6b 65 6e  |ew Barker..Taken|
000000f0  20 46 72 6f 6d 20 59 6f  75 72 20 53 69 6e 63 6c  | From Your Sincl|
00000100  61 69 72 20 43 6f 76 65  72 20 54 61 70 65 0d 49  |air Cover Tape.I|
00000110  73 73 75 65 20 34 34 20  2d 20 41 75 67 75 73 74  |ssue 44 - August|
00000120  20 31 39 38 38 0d 21 0f  4b 69 63 6b 54 75 72 6e  | 1988.!.KickTurn|

These appear to be a pair, where the Editor and KickTurn 'Free Game' have been stored separately
Skateboard Construction System - Editor (1988)(Players).tzx -> No Change
Skateboard Construction System (1988)(Players)[a3].tzx -> Skateboard Construction System - KickTurn Game (1988)(Players).tzx

Skateboard Construction System - Editor (1988)(Players).tzx
Code: [Select]
  0  Text description           
  1  Standard Speed Data Block   Program: Skate E (226 bytes)
  2  Standard Speed Data Block   226 bytes of data
  3  Standard Speed Data Block   640 bytes of data
  4  Turbo Speed Data Block      6912 bytes of data
  5  Turbo Speed Data Block      40204 bytes of data

Skateboard Construction System (1988)(Players)[a3].tzx
Code: [Select]
  0  Text description           
  1  Standard Speed Data Block   Program: Skate D (226 bytes)
  2  Standard Speed Data Block   226 bytes of data
  3  Standard Speed Data Block   640 bytes of data
  4  Turbo Speed Data Block      6912 bytes of data
  5  Turbo Speed Data Block      40204 bytes of data

This appears to be the Editor and KickTurn 'Free Game' combined from the separate rips above but the Demo Game is stored after the Editor
Skateboard Construction System (1988)(Players).tzx -> ???

Code: [Select]
  0  Archive info               
  1  Group start                 Editor
  2  Standard Speed Data Block   Program: Skate E (226 bytes)
  3  Standard Speed Data Block   226 bytes of data
  4  Turbo Speed Data Block      640 bytes of data
  5  Turbo Speed Data Block      6912 bytes of data
  6  Turbo Speed Data Block      40204 bytes of data
  7  Turbo Speed Data Block      1 bytes of incomplete data, CRC ERROR!
  8  Group end                   
  9  Pause                       
 10  Group start                 Demo Game
 11  Standard Speed Data Block   Program: Skate D (226 bytes)
 12  Standard Speed Data Block   226 bytes of data
 13  Standard Speed Data Block   640 bytes of data
 14  Turbo Speed Data Block      6912 bytes of data
 15  Turbo Speed Data Block      40204 bytes of data
 16  Turbo Speed Data Block      1 bytes of incomplete data, CRC ERROR!
 17  Group end   
« Last Edit: May 01, 2021, 02:59:38 PM by sairuk »