TOSECdev Forum
TOSEC Project => Database / Datfiles => Errors & Contributions => Topic started by: Kodoichi on January 11, 2010, 03:22:39 PM
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Mistakes in the "Amiga Games ADF" dat from 16.12.2009:
Big Sea (1994)(Starbyte)(DE)(Disk 1 of 4)[cr TRZ].adf
= Big Sea (1994)(Starbyte)(DE)(Disk 1 of 4)[cr TRZ][b read-write error].adf
(at least with the Quickstart A500 config from WinUAE)
Chaos Engine 2, The (1996)(Renegade)(Disk 1 of 3)[cr HF].adf
= Chaos Engine 2, The (1996)(Renegade)(Disk 1 of 3)[cr HF][b corrupt sprite gfx].adf
(whenever the player sprite gets hit, it changes into a garbled graphics block)
Soko (1993)(Intersoft)[Titan].adf
= Soko (1993)(Intersoft)[h Titan].adf
(I guess it's [h] as there are other such entries with Titan)
Ninja Mission (1987)(Mastertronic)[h Avatare].adf
= Ninja Mission (1987)(Mastertronic)[h Avatars].adf
(Anybody knows what songs the cracktro samples were taken from?)
Fussballmanager Gessellschaftsspeil (1990)(D & H Games)(DE)[cr SR].adf
= Fussballmanager Gesellschaftsspiel (1990)(D&H Games)(DE)[cr SR].adf
Soccer King (1988)(Kingsoft)(DE)[cr DNS - Rage][Midnight Maniac].adf
= Soccer King (1988)(Kingsoft)(DE)[cr Kontrasoft][Midnight Maniac].adf
("DNS - Rage" cracked it for Kontrasoft. See Test Drive as another example, there you have "the Rogues" who cracked it for "DF - TKT")
Spinworld (1988)(Axxiom)[cr UA - BST].adf
= Spinworld (1988)(reLINE)[cr UA].adf
Spinworld (1988)(Axxiom)[cr UA - BST][h Club Heavy].adf
= Spinworld (1988)(reLINE)[cr UA][h Club Heavy].adf
(Cracktro says BST is only the supplier of the original disk and UA cracked it. Where is Axxiom mentioned in the game?)
Sub Rally (1990)(CompuTec Verlag)(DE)(en)[cr EP][t +5 AFL][Amigo! 91-01].adf
= Sub Rally (1990)(CompuTec Verlag)(DE)(en)[cr EP][t +5 AFL][crippled Amigo! issue or so].adf
(The original Amigo 01/1991 disk has Sub Rally and Crazy Sue on it)
Belial (1989)(ECP)[t +1 Phantasie][b corrupt gfx].adf
Belial (1989)(ECP)[t +1 Phantasie][b corrupt gfx & missing gfx & sprites].adf
Belial (1989)(ECP)[t +1 Phantasie][b corrupt gfx & missing gfx].adf
(Corrupt graphics? Where? I tested the first level as far as I got and it's playable)
MoonShine Racers (1991)(Millennium)(Disk 1 of 2)[cr Blitter Brothers].adf
= MoonShine Racers (1991)(Millennium)(Disk 1 of 2)[cr Blitter Brother].adf
Adidas Championship Tie-Break (1990)(Ocean)(u).adf
= Adidas Championship tie break (1990)(Ocean)(u).adf
Motor Massacre (1992)(Gremlin)[h Fastcallers][Motor Massacre v1.5].adf
= Motor Massacre v1.5 (1992)(Gremlin)[cr Fastcallers][m Aznah Soft][aka Road Raider].adf
(Various things: I'm not sure if Aznah Soft is the developer or a cracking group, as the logo of the original developer - Gray Matter - is still there, but the image looks cheaply retouched with the new name. On the second title screen it says Fastcallers cracked it in '93. Third, why the game name and version at the end?)
Motor Massacre (1992)(Gremlin)[h][Motor Massacre v1.5].adf
= Motor Massacre v1.5 (1992)(Gremlin)[m SR][aka Road Raider].adf
Motor Massacre (1992)(Gremlin)[h][a][Motor Massacre v1.5].adf
= Motor Massacre v1.5 (1992)(Gremlin)[m SR][a][aka Road Raider].adf
(Look closely on the second title screen, it says Skid Row on a building. And again the version number at the end?)
:-*
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Hi Kodoichi,
Thanks for that info, i'm sure mai will appreciate that, hope he can check if that is correct and if so, fixed. The Amiga Games ADF dat is being rechecked and as any other datfile, will never be perfect but we want to have as few mistakes as possible, some nice guys in EAB have also pointed out some corrections that might not yet been applied.
Bye :)
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Woah, I remember reporting the "Motor Massacre" Skid Row error like 2-3 years ago in the EAB but I don't really know how far the old DAT-Helper came with fixing those errors.
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First, thanks for the reports, Kodoichi, i am very grateful.
I have applied the changes, but not all, because i have different opinion.
Big Sea (1994)(Starbyte)(DE)(Disk 1 of 4)[cr TRZ].adf
= Big Sea (1994)(Starbyte)(DE)(Disk 1 of 4)[cr TRZ][b read-write error].adf
(at least with the Quickstart A500 config from WinUAE)
I will check later.
Chaos Engine 2, The (1996)(Renegade)(Disk 1 of 3)[cr HF].adf
= Chaos Engine 2, The (1996)(Renegade)(Disk 1 of 3)[cr HF][b corrupt sprite gfx].adf
(whenever the player sprite gets hit, it changes into a garbled graphics block)
I will check later.
Soko (1993)(Intersoft)[Titan].adf
= Soko (1993)(Intersoft)[h Titan].adf
(I guess it's [h] as there are other such entries with Titan)
Changed, of course its "[ h Titan]", a simple typo.
Ninja Mission (1987)(Mastertronic)[h Avatare].adf
= Ninja Mission (1987)(Mastertronic)[h Avatars].adf
(Anybody knows what songs the cracktro samples were taken from?)
Changed, it was difficult to read, i think you are right.
Fussballmanager Gessellschaftsspeil (1990)(D & H Games)(DE)[cr SR].adf
= Fussballmanager Gesellschaftsspiel (1990)(D&H Games)(DE)[cr SR].adf
Changed.
Soccer King (1988)(Kingsoft)(DE)[cr DNS - Rage][Midnight Maniac].adf
= Soccer King (1988)(Kingsoft)(DE)[cr Kontrasoft][Midnight Maniac].adf
("DNS - Rage" cracked it for Kontrasoft. See Test Drive as another example, there you have "the Rogues" who cracked it for "DF - TKT")
No, i have different opinion, i think "Kontrasoft" was a member of one of both groups, i think "Kontrasoft" was no group.
Spinworld (1988)(Axxiom)[cr UA - BST].adf
= Spinworld (1988)(reLINE)[cr UA].adf
Spinworld (1988)(Axxiom)[cr UA - BST][h Club Heavy].adf
= Spinworld (1988)(reLINE)[cr UA][h Club Heavy].adf
(Cracktro says BST is only the supplier of the original disk and UA cracked it. Where is Axxiom mentioned in the game?)
mhhh, but the crack is presented by both groups, i think i will not change, "Axxiom" = HOL info (see also Disk scan)
Sub Rally (1990)(CompuTec Verlag)(DE)(en)[cr EP][t +5 AFL][Amigo! 91-01].adf
= Sub Rally (1990)(CompuTec Verlag)(DE)(en)[cr EP][t +5 AFL][crippled Amigo! issue or so].adf
(The original Amigo 01/1991 disk has Sub Rally and Crazy Sue on it)
You are right, and this is the reason, why i have not moved to "Coverdisks" dat, its a Coverdisk rip.
Various other sets have been similar renamed in the past, so
i will not change.
Belial (1989)(ECP)[t +1 Phantasie][b corrupt gfx].adf
Belial (1989)(ECP)[t +1 Phantasie][b corrupt gfx & missing gfx & sprites].adf
Belial (1989)(ECP)[t +1 Phantasie][b corrupt gfx & missing gfx].adf
(Corrupt graphics? Where? I tested the first level as far as I got and it's playable)
I will check later.
MoonShine Racers (1991)(Millennium)(Disk 1 of 2)[cr Blitter Brothers].adf
= MoonShine Racers (1991)(Millennium)(Disk 1 of 2)[cr Blitter Brother].adf
mhhh, because some other sets are cracked/hacked by "Blitter Brothers" i thought its rather a typo by the group itself.
I will change.
Adidas Championship Tie-Break (1990)(Ocean)(u).adf
= Adidas Championship tie break (1990)(Ocean)(u).adf
I will not change, because HOL info.
Motor Massacre (1992)(Gremlin)[h Fastcallers][Motor Massacre v1.5].adf
= Motor Massacre v1.5 (1992)(Gremlin)[cr Fastcallers][m Aznah Soft][aka Road Raider].adf
(Various things: I'm not sure if Aznah Soft is the developer or a cracking group, as the logo of the original developer - Gray Matter - is still there, but the image looks cheaply retouched with the new name. On the second title screen it says Fastcallers cracked it in '93. Third, why the game name and version at the end?)
Motor Massacre (1992)(Gremlin)[h][Motor Massacre v1.5].adf
= Motor Massacre v1.5 (1992)(Gremlin)[m SR][aka Road Raider].adf
Motor Massacre (1992)(Gremlin)[h][a][Motor Massacre v1.5].adf
= Motor Massacre v1.5 (1992)(Gremlin)[m SR][a][aka Road Raider].adf
(Look closely on the second title screen, it says Skid Row on a building. And again the version number at the end?)
Ok, changed to "[h SR]", but i will not change the title, because its hacked, there exists no official "v1.5" again its a hack, so i have moved the "V1.5" to [more info] flag, because other sets have been renamed in this way in the past.
Again, thank you very much, and you can try to proove me wrong, if possible. ;)
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Spinworld (1988)(Axxiom)[cr UA - BST].adf
= Spinworld (1988)(reLINE)[cr UA].adf
Spinworld (1988)(Axxiom)[cr UA - BST][h Club Heavy].adf
= Spinworld (1988)(reLINE)[cr UA][h Club Heavy].adf
(Cracktro says BST is only the supplier of the original disk and UA cracked it. Where is Axxiom mentioned in the game?)
mhhh, but the crack is presented by both groups, i think i will not change, "Axxiom" = HOL info (see also Disk scan)
Could be that the Axxiom one is a budget rerelease and HOL is wrong.
Sub Rally (1990)(CompuTec Verlag)(DE)(en)[cr EP][t +5 AFL][Amigo! 91-01].adf
= Sub Rally (1990)(CompuTec Verlag)(DE)(en)[cr EP][t +5 AFL][crippled Amigo! issue or so].adf
(The original Amigo 01/1991 disk has Sub Rally and Crazy Sue on it)
You are right, and this is the reason, why i have not moved to "Coverdisks" dat, its a Coverdisk rip.
Various other sets have been similar renamed in the past, so
i will not change.
Then add an info like "crippled" or so, because otherwise people who don't know about the coverdisks dat will think that this is the full Amigo issue and it's going to cause confusion.
Adidas Championship Tie-Break (1990)(Ocean)(u).adf
= Adidas Championship tie break (1990)(Ocean)(u).adf
I will not change, because HOL info.
I don't care what HOL says, they're wrong, the title screen definitely says "Adidas Championship tie break".
Motor Massacre (1992)(Gremlin)[h Fastcallers][Motor Massacre v1.5].adf
= Motor Massacre v1.5 (1992)(Gremlin)[cr Fastcallers][m Aznah Soft][aka Road Raider].adf
(Various things: I'm not sure if Aznah Soft is the developer or a cracking group, as the logo of the original developer - Gray Matter - is still there, but the image looks cheaply retouched with the new name. On the second title screen it says Fastcallers cracked it in '93. Third, why the game name and version at the end?)
Motor Massacre (1992)(Gremlin)[h][Motor Massacre v1.5].adf
= Motor Massacre v1.5 (1992)(Gremlin)[m SR][aka Road Raider].adf
Motor Massacre (1992)(Gremlin)[h][a][Motor Massacre v1.5].adf
= Motor Massacre v1.5 (1992)(Gremlin)[m SR][a][aka Road Raider].adf
(Look closely on the second title screen, it says Skid Row on a building. And again the version number at the end?)
Ok, changed to "[h SR]", but i will not change the title, because its hacked, there exists no official "v1.5" again its a hack, so i have moved the "V1.5" to [more info] flag, because other sets have been renamed in this way in the past.
Where is "version 1.5" mentioned anyway? Do I need to check the disk with Workbench to see it?
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I don't care what HOL says, they're wrong, the title screen definitely says "Adidas Championship tie break".
I'd say the game is called "adidas CHAMPIONSHIP tie break".
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mai = Adidas Championship Tie-Break
Kodoichi = Adidas Championship tie break
TKaos = adidas CHAMPIONSHIP tie break
HOL title = adidas Championship Tie-Break
HOL disk = adidas CHAMPIONSHIP TIE-BREAK
I think its not worth to discuss about the title, as you can see, there are always different opinions.
I have chosen the HOL title, and changed the first letter to upper case character, i have no clue, if it is allowed to start the title with lowercase character, i have never seen in Amiga Games dat.
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Project 1 (1988)(Coma).adf
Project 1 (1988)(Coma)[cr Decent].adf
Project 1 (1988)(Coma)[cr PNS].adf
Project 1 (1988)(Coma)[cr PNS][a2].adf
Project 1 (1988)(Coma)[cr PNS][a].adf
= Project 1 (1988)(CompuTec Verlag)[cr #?][a #?][originally Amigo! or Amiga Fun].adf
(I bought the disk back then, I just can't remember if it was Amigo or Amiga Fun. Though it must have been around '90-'92, so maybe it was a rerelease?)
Mindfighter (1988)(Activision).adf
= Mindfighter (1988)(Abstract Concepts).adf
Mindfighter (1988)(Activision)[cr A-Ha].adf
= Mindfighter (1988)(Abstract Concepts)[cr A-Ha].adf
Mindfighter (1988)(Activision)[h Hacker Heaven].adf
= Mindfighter (1988)(Abstract Concepts)[h Hacker Heaven].adf
(Where does it say Activision?)
Smash (1992)(Idea)[cr CDI][a2].adf
= Smash! (1992)(Idea)[cr CDI][a2].adf
(Title screen says "Smash", menu screen says "Smash!"?)
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About title screen, we usually go after the title used on the box/cover, that's why "Smash" was used.
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About title screen, we usually go after the title used on the box/cover, that's why "Smash" was used.
:o
Shouldn't you rely on what the games says? Thousands of PD games don't come in a box either.
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If possible I'm using the coverscan to get the correct spelling for the title, sure for some PD or scenegroup releases there is no way doing it like that, in the end we don't have a fixed rule for it. :/
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Project 1 (1988)(Coma).adf
Project 1 (1988)(Coma)[cr Decent].adf
Project 1 (1988)(Coma)[cr PNS].adf
Project 1 (1988)(Coma)[cr PNS][a2].adf
Project 1 (1988)(Coma)[cr PNS][a].adf
= Project 1 (1988)(CompuTec Verlag)[cr #?][a #?][originally Amigo! or Amiga Fun].adf
(I bought the disk back then, I just can't remember if it was Amigo or Amiga Fun. Though it must have been around '90-'92, so maybe it was a rerelease?)
It was a difficult decision what i have to do and because there is no information around it will stay as it is.
Mindfighter (1988)(Activision).adf
= Mindfighter (1988)(Abstract Concepts).adf
Mindfighter (1988)(Activision)[cr A-Ha].adf
= Mindfighter (1988)(Abstract Concepts)[cr A-Ha].adf
Mindfighter (1988)(Activision)[h Hacker Heaven].adf
= Mindfighter (1988)(Abstract Concepts)[h Hacker Heaven].adf
(Where does it say Activision?)
You dont like HOL database as it seems?
HOL has diskscan, where you can see the disk is "Activision" labeled.
In the game itself often you can not see the puplisher but the developer.
Smash (1992)(Idea)[cr CDI][a2].adf
= Smash! (1992)(Idea)[cr CDI][a2].adf
(Title screen says "Smash", menu screen says "Smash!"?)
Again HOL database as the reference.
disk and front = Smash
Nevertheless thank you.
Try to find real errors!
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Kodoichi i am struggling to see the same errors you are finding. For example
Smash (1992)(Idea)
The diskscan and box scan on the HOL both have the name as Smash, not Smash!. You can see the diskscan here and the boxscan is here also..... http://hol.abime.net/1984/boxscan
I also have the manual for the game here and i can tell you there is no reference in it to the title Smash!
As for titles like Mindfighter TOSEC use the publisher not the developer so in this case Mindfighter (1988)(Activision) is the correct publisher. You can check its correctness here http://hol.abime.net/2487/diskscan
Being realistic if there is a boxscan / diskscan / manual available for the games they have to be the first point of call when it comes to renaming a game. The title screen can only be used as a last resort as some of them are so poor that they dont even have the year that the game was released on the title screen. If TOSEC went with that then all games would be something like this Smash (198x)(-).
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Try to find real errors!
Fix the obvious ones already! :-*
I also have the manual for the game here and i can tell you there is no reference in it to the title Smash!
Check the OPTIONS SCREEN, as I wrote.
Being realistic if there is a boxscan / diskscan / manual available for the games they have to be the first point of call when it comes to renaming a game. The title screen can only be used as a last resort as some of them are so poor that they dont even have the year that the game was released on the title screen. If TOSEC went with that then all games would be something like this Smash (198x)(-).
What the game says would rather be the correct way to rename. If a disk says "created on 1989-02-21" you're obviously going to take that over a "© 1989" on the box.
Oh well, go on, just lots of facepalms here.
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I'd say how the name was called on the market (box/disk) should be the correct way, also the box usually tell you the correct publisher, so I think it should be also the source for the game name if possible.
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TBH Kodoichi if the USER MANUAL or USER GUIDE or INSTRUCTION MANUAL says the name of the game is Smash why would i give a shit what the options screen says. As others have said before me if the manual / disk / box / HOL all refer to this games as Smash thats how it will be named in the next Commodore Amiga - Games - [ADF] dat. IMO there is no need to discuss this point further.
As for your point about the date 1989-02-21 which game do you refer to? I cant find any reference to this in any of your earlier posts.
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As for your point about the date 1989-02-21 which game do you refer to? I cant find any reference to this in any of your earlier posts.
There is none, it was just an example going by your logic of favouring a box print instead of ingame infos:
Being realistic if there is a boxscan / diskscan / manual available for the games they have to be the first point of call when it comes to renaming a game.
------8<------8<------8<------8<------8<------[snip]------8<------8<------8<------8<------8<------
Does the promo flag stand for games advertizing something? If so:
Energie-Manager (1993)(Rauser)(De)(FW).adf
= Energie-Manager (1993)(BMWi)(De)(FW)[promo].adf
Energie-Manager (1993)(Rauser)(De)(FW)[a].adf
= Energie-Manager (1993)(BMWi)(De)(FW)[a][promo].adf
Energie-Manager (1993)(Rauser)(De)(FW)[a2].adf
= Energie-Manager (1993)(BMWi)(De)(FW)[a2][promo].adf
Energie-Manager (1993)(Rauser)(De)(FW)[v Lamer Exterminator 2][o ].adf
= Energie-Manager (1993)(BMWi)(De)(FW)[v Lamer Exterminator 2][o ][promo].adf
Manhunter - New York v1.06 (1989-03-18)(Sierra)(Disk 1 of 2)[cr QTX][h Tristar - A-Ha][b startup-sequence].adf
= Manhunter - New York v1.06 (1989-03-18)(Sierra)(Disk 1 of 2)[cr QTX][h Tristar - A-Ha][b ].adf
(Loading it through Workbench on an A500 config doesn't work either: "Software error - task held, Select cancel...")
Dragon's Lair (1989)(ReadySoft)(Disk 1 of 8 )[cr ACU][t +2 ACU][a2].adf
(Add some config info maybe? Common A500 doesn't work)
Leading Lap (1995)(Black Legend)[h Bad Karma].adf
= Leading Lap (1995)(Black Legend)(AGA)[h Bad Karma].adf
Leading Lap (1995)(Black Legend)[h Bad Karma][WB].adf
= Leading Lap (1995)(Black Legend)[h Bad Karma][WB][b ].adf
Powerstyx (1988)(DigiTek)(US)[cr Trilogy][t +1 Trilogy][b checksum error].adf
= Powerstyx v0.9 (demo-playable) (1988)(DigiTek)(US)[cr Trilogy][t +1 Trilogy].adf
(Tested till level one, didn't find any error with an A500 config. Not sure about the demo version number, it just states that in the highscore list)
Strider (1989)(U.S. Gold)[cr VF][b checksum error].adf
= Strider (1989)(U.S. Gold)[cr VF][b gfx].adf
Strider (1989)(U.S. Gold)[cr VF][b2 checksum error].adf
= Strider (1989)(U.S. Gold)[cr VF][b2 gfx].adf
Strider (1989)(U.S. Gold)[cr VF][b4 checksum error].adf
= Strider (1989)(U.S. Gold)[cr VF][b4 gfx].adf
Strider (1989)(U.S. Gold)[cr VF][t +2 Trilogy][b checksum error].adf
= Strider (1989)(U.S. Gold)[cr VF][t +2 Trilogy][b2 gfx].adf
(tested with the trainer version, works from start to end with some graphic glitches, guess the other versions are the same)
Safari Guns (1989)(Infogrames)(FR)(Disk 1 of 2)[cr SGT].adf
= Safari Guns (1989)(Infogrames)(FR)(Disk 1 of 2)[cr SGT][b cracktro].adf
(Is it supposed to have white noise to destroy our ears? >_<)
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Does the promo flag stand for games advertizing something? If so:
Energie-Manager (1993)(Rauser)(De)(FW).adf
= Energie-Manager (1993)(BMWi)(De)(FW)[promo].adf
Energie-Manager (1993)(Rauser)(De)(FW)[a].adf
= Energie-Manager (1993)(BMWi)(De)(FW)[a][promo].adf
Energie-Manager (1993)(Rauser)(De)(FW)[a2].adf
= Energie-Manager (1993)(BMWi)(De)(FW)[a2][promo].adf
Energie-Manager (1993)(Rauser)(De)(FW)[v Lamer Exterminator 2][o ].adf
= Energie-Manager (1993)(BMWi)(De)(FW)[v Lamer Exterminator 2][o ][promo].adf
Thanks, i will add [more info] flag.
Manhunter - New York v1.06 (1989-03-18)(Sierra)(Disk 1 of 2)[cr QTX][h Tristar - A-Ha][b startup-sequence].adf
= Manhunter - New York v1.06 (1989-03-18)(Sierra)(Disk 1 of 2)[cr QTX][h Tristar - A-Ha][b ].adf
(Loading it through Workbench on an A500 config doesn't work either: "Software error - task held, Select cancel...")
Please check it closer, the "startup-sequence" is bad, so the game dont start, if you would modify, then you would get a working set.
Dragon's Lair (1989)(ReadySoft)(Disk 1 of 8 )[cr ACU][t +2 ACU][a2].adf
(Add some config info maybe? Common A500 doesn't work)
I will check later.
Leading Lap (1995)(Black Legend)[h Bad Karma].adf
= Leading Lap (1995)(Black Legend)(AGA)[h Bad Karma].adf
Leading Lap (1995)(Black Legend)[h Bad Karma][WB].adf
= Leading Lap (1995)(Black Legend)[h Bad Karma][WB][b ].adf
I was aware of this and its done in last dat.(not released until now)
Powerstyx (1988)(DigiTek)(US)[cr Trilogy][t +1 Trilogy][b checksum error].adf
= Powerstyx v0.9 (demo-playable) (1988)(DigiTek)(US)[cr Trilogy][t +1 Trilogy].adf
(Tested till level one, didn't find any error with an A500 config. Not sure about the demo version number, it just states that in the highscore list)
Thanks, i will check , if it is really a demo, but the bad flag will remain.
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When does a disk get a checksum flag anyway? I thought that's only when it says to "use the Disk doctor to correct it", but most games flagged that way seem to work.
Fighter Bomber - Advanced Mission Disk (1991)(Activision)[cr Angels][One disk Version].adf
= Fighter Bomber - Advanced Mission Disk (1991)(Activision)[cr Angels][one disk version].adf
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Hi Kodoichi, thanks for your reports :)
If you're talking about [ b ] flag, imo and like the name implies it is used to mark bad dump sets, that have some errors and so are different than it was originally. There is a descriptor as you know to input a little more detail about it.
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No, I mean the specific "[b checksum error]". I thought that's for completely unplayable games/nonworking disks, or isn't it?
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Well descriptors are not all well explained and their meaning in some cases vary between systems or is subjective. IMO the crc/checksum error is used when roms have been wrongly dumped and the checksum is different to the original, confirmed when a proper dump is done (like in mame, roms get redumped or marked as bad dumps i guess).
Of course there are other views of it, from your last answer i suppose there is some Disk tool for Amiga that checks for disk images consistence and warns about errors, in that case i suspect sets also end up marked with checksum error, right?
That's just what i know/think, i'm sure there are a bunch of sets around all our dats with wrong info, not just in bad dump descriptors :)
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As some of you guys know, i check every single disk and i also perform a file and virus test, if the disk is in DOS format.
So, if my tool reports a checksum error, the disk get the [bad] flag with descriptor "checksum error".
There are also some rare cases, where i did not add the [b checksum error] flag, althought the tool reports one or more.(difficult to explain)
OK, i always try to use general usages of descriptors to prevent having thousands descriptors for one and the same thing.
The "checksum error" descriptor is the actual error on disk, which causes different results.
So, if a set has got [b checksum error] flag, then this means you can expect, that this set does not properly work.
Some games really dont like such errors and you get message " disk has a read/write error", others games crashes without message, next game displays corrupt picture and so on.
Generally i can say, that i use the actual error as descriptor and not the result of this.
In the past i have used the following [bad] descriptors for DOS disks.
-checksum error = one or more files on disk have mentioned error
-bootblock = the bootblock is bad, prevents the disk to run
-startup-sequence = if something is wrong with the startup-sequence (see previous post)
Now i hope, you understand my point of view.
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3D Construction Kit
Adventure Construction Set
Wargame Construction Set
...
Why have construction kits been moved to the games dat? They're primary applications to create games, not actual playable games (even if they might come with examples).
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Plastic Passion (19xx)(Uperone).adf
= Plastic Passion (19xx)(Upfront).adf
Revenge (19xx)(-).adf
= Revenge (19xx)(Fraxion).adf
Breathing Vectors (1991)(Doctor Bob)[m Warlocks].adf
= Breathing Vectors (1991-01)(Zero Defects)[m Warlocks].adf
Colors (1991)(Darkness)[a].adf
= Colors (1991)(Devils)[a].adf
Internal Exile (1993)(Perseus).adf
= Internal Exile (1993)(Infocorner).adf
(Not sure if this Perseus guy published the demo on its own or credited only himself instead of his group)
Reflex (19xx)(Reflex).adf
= Reflex (1992-09)(Liquid).adf
242 (1992)(Virtual Dreams)[A93#2].adf
= 242 (1992-06)(Fairlight - Virtual Dreams)[A93#2].adf
(What's up with the Elfmania cracking text?)
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In Compilations - Various:
New Productions (1990)(Elite Inc).adf
= New Productions (1990-05-24)(Elite Inc.).adf
(Not sure if the full stop after "Inc" is missing due to TNC)
-
In Diskmags:
Fourth Dimension - Issue 4 (1990-10-10)(Cryptoburners)[a2].adf
= Fourth Dimension - Issue 4 (1990-10-10)(Cryptoburners)[m Warlocks][b intro only].adf
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thanks for those contributions, keep them coming :P
-
merged these as there's no real need for 3 topics
-
merged these as there's no real need for 3 topics
Then merge "Amiga groups related" and "Amiga publisher related" as well >:(
-
no :P
-
Error in Amiga Games SPS:
Paladin v1.0e (1988)(Artronic)[2982]
wrong description in DAT ('Paladin_2982')
**fixed (idoru)**
-
In Applications:
Music Craft v0.99 (1985)(-).adf
= Musicraft v0.99 (1985)(-).adf
(maybe the release is called Music Craft, but this beta version says Musicraft)
-
In Amiga Demos or Slideshows (don't know for sure):
Erection Collection (199x)(Reflex)[XXX]
is AGA.
Don't know more details, just that "it comes up AGA only". Was reported to me on IRC by Symmo.
-
I am not sure of the usage of the b flag, its because of counting.
What usage is the right one?
Example, if i have this sets:
Dragon Fighter (1991)(Idea)(Disk 2 of 2)[b missing files]
Dragon Fighter (1991)(Idea)(Disk 2 of 2)[b checksum error]
or
Dragon Fighter (1991)(Idea)(Disk 2 of 2)[b missing files]
Dragon Fighter (1991)(Idea)(Disk 2 of 2)[b2 checksum error]
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The first one i'm almost sure.
The idea of the counters is to avoid collision in really similar cases, in that example you can identify the sets without it, one example where you would need a counter on [ b ] flag would be:
Dragon Fighter (1991)(Idea)(Disk 2 of 2)[b checksum error]
Dragon Fighter (1991)(Idea)(Disk 2 of 2)[b2 checksum error]
Where you had 2 sets and all you knew was that they were both bad because of (different) checksum errors and because of that different hashes/files.
Good luck!
(i might have news for you sooner than you think :P)
-
Then the usage of [a] flag is different?
An example of current Amiga dat:
A-10 Tank Killer v1.5 (1991)(Dynamix)(Disk 2 of 3)[a3 filesystem]
A-10 Tank Killer v1.5 (1991)(Dynamix)(Disk 2 of 3)[a4 highscore]
A-10 Tank Killer v1.5 (1991)(Dynamix)(Disk 2 of 3)[a5 no highscore]
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No, it's the same. AFAIK the way i described is the right way, there is no need to add an extra char/number to a setname when it is not needed.
In that case IMO it should just all be:
A-10 Tank Killer v1.5 (1991)(Dynamix)(Disk 2 of 3)[a filesystem]
A-10 Tank Killer v1.5 (1991)(Dynamix)(Disk 2 of 3)[a highscore]
A-10 Tank Killer v1.5 (1991)(Dynamix)(Disk 2 of 3)[a no highscore]
It seems more logical to me, don't you agree?
All flags that have counters should only use them when it is really needed to differenciate / avoid name collisions. If not, cases like:
A-10 Tank Killer v1.5 (1991)(Dynamix)[cr mai]
A-10 Tank Killer v1.5 (1991)(Dynamix)[cr PandMonium]
would need to be:
A-10 Tank Killer v1.5 (1991)(Dynamix)[cr mai]
A-10 Tank Killer v1.5 (1991)(Dynamix)[cr2 PandMonium]
TNC is already complex, we want to keep it as simple as possible :P
-
A-10 Tank Killer v1.5 (1991)(Dynamix)(Disk 2 of 3)[a filesystem]
A-10 Tank Killer v1.5 (1991)(Dynamix)(Disk 2 of 3)[a highscore]
A-10 Tank Killer v1.5 (1991)(Dynamix)(Disk 2 of 3)[a no highscore]
Ok, maybe its logical, but if we would rename to this, then we have another problem:
Its because of the matching disk 1 and 3.
A-10 Tank Killer v1.5 (1991)(Dynamix)(Disk 2 of 3)[a3 filesystem]
has a matching disk 1:
A-10 Tank Killer v1.5 (1991)(Dynamix)(Disk 1 of 3)[a3]
If we would rename to
A-10 Tank Killer v1.5 (1991)(Dynamix)(Disk 2 of 3)[a filesystem]
then there is no longer a relation to
A-10 Tank Killer v1.5 (1991)(Dynamix)(Disk 1 of 3)[a3].
its confusing.
-
Humm... and Disk 1 is not also [a filesystem]? You always give me weird examples and rare cases :P
Maybe that's the reason why these ones have it that way, i'm not sure. Let it be that way for now and wait for others opinion. In your view what would be the better solution?
-
Disk 1 has not a [a filesystem].
I am really not sure, whats the right way.
Maybe its also not important, that disk 1 and disk 2 have to stay together.
For the moment i let it as it is.
-
From PD Forum:
Hi there,
I haven't run the adf but maybe there is an error in a file name in Demos/Animations and Videos:
"Juggler Demo I (19xx)(Schwartz, Eric W.)" (if it is the original Juggler Demo) has been mistakenly attributed to Eric Schwartz and has no release date.
Actually Juggler is Copyright © 1986 Eric Graham.
--
anubis
-
I looked at it & there's nothing in the image to suggest either are correct. Haven't got time to do any fuller research into it atm though, if anyone else wants to then feel free ;)
-
In Amiga Demos or Slideshows (don't know for sure):
Erection Collection (199x)(Reflex)[XXX]
is AGA.
Don't know more details, just that "it comes up AGA only". Was reported to me on IRC by Symmo.
yeah its demo slideshows
pic is here http://symmo.net/tosec/erection%20collection.png
-
ok had a look in a hex editor
copyright 1987 to Blair-Sullivan and commodore
blair did other animations as well.
anyways also found this to http://home.comcast.net/~erniew/juggler.html
in the May/June 1987 AmigaWorld in which Eric Graham explains how the Juggler was created.
which he raytraced in scuplt3d just the demo says at the start how long it took to render.
The other eric draws by hand if i remember what i read a longtime ago .
So if load the demo and read the note and compare to that page it matches.
also in hex is says imported by cobra and supremancy all in 1987.
Hope that helps.
Hang on news flash another hex search found this 86, E. Graham 505 281-3184
at line 0002:D616
..86, E. Graham 505 281-3184.....6movie:movie.data.OpenWindow2.The individual frames of the movie are being fetched from disk. When.the movie starts you may press any of the digit keys '0' to '9' to.change the speed of the movie. Press the escape key 'ESC' to exit the.program..The images were generated with a standard Amiga with 512K memory. A ray.tracing method was used, which simulates rays of light reflecting within.a mathematically defined scene. Each image requires the calcula.......E.......è...m[q¢¼tion of.64,000 light rays and takes approximately 1 hour to generate. An image.is compressed to about 10K bytes for storage. Images are expanded in.less than 30 milliseconds. The Amiga hold and modify mode is employed.so that up to 4096 colors can be displayed at one time.. Press ESC for the CAT demo .NOW PRESS ANY KEY TO START THE MOVIE.
In the movie on page has a movie that is 100% the same even the same annoying beep .
U can scroll down on that link to see a picture of the demo which is the same as well .
U would think after the effort to render it they would have used a real sound sample :-)
-
Just checked Chaos Engine 2, The (1996)(Renegade)(Disk 1 of 3)[cr HF].adf
= Chaos Engine 2, The (1996)(Renegade)(Disk 1 of 3)[cr HF][b corrupt sprite gfx].adf
(whenever the player sprite gets hit, it changes into a garbled graphics block)
Works fine in e-uae using 500 with 512/512k on ocs and ecs .
I have noticed when using aga machine on 1.3 games u can get gfx corrption like that so either emulator or config?
Unless it comes later on in the game i just played level 1.
-
good work symmo :)
-
re. juggler - nice one Symmo, I didn't have a hex editor handy on the PC I looked at the image file on ;)
-
Just checked Chaos Engine 2, The (1996)(Renegade)(Disk 1 of 3)[cr HF].adf
= Chaos Engine 2, The (1996)(Renegade)(Disk 1 of 3)[cr HF][b corrupt sprite gfx].adf
(whenever the player sprite gets hit, it changes into a garbled graphics block)
Works fine in e-uae using 500 with 512/512k on ocs and ecs .
I have noticed when using aga machine u get corrption like that so either emulator or config?
I dont get any corruption.
-
I tested Chaos Engine again with the new WinUAE version and the glitch only happened once in the second level.
Maybe it depends on which characters you choose, maybe it's the old WinUAE version or maybe my 68000 - ECS Agnus - 512 Chip/Slow configuration ???
Edit: what a crappy game by the way, though still better than Extreme Violence.
-
it might the chipset type ,like i was saying before i have noticed with the wrong chipset u get wierd things like sprite corruption which most were prob hardware sprites.
There was slight differences ,
Try in chipset options cycle exact option will fix it i seen elsewhere also with aga version fast ram seems to stuff it up.
So its uses the blitter heaps with that option above gets the timings right.
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Space Quest II - Volhaul's Revenge v2.0F (1988)(Sierra)
Space Quest II - Volhaul's Revenge v2.0F (1988)(Sierra)[a2]
Space Quest II - Volhaul's Revenge v2.0F (1988)(Sierra)[a]
Space Quest II - Volhaul's Revenge v2.0F (1988)(Sierra)[cr FLT - NS]
Space Quest II - Volhaul's Revenge v2.0F (1988)(Sierra)[cr WOW]
Space Quest II - Volhaul's Revenge v2.0F (1988)(Sierra)[h Frequence Environments]
Space Quest II - Volhaul's Revenge v2.0F (1988)(Sierra)[h QTX]
Space Quest II - Volhaul's Revenge v2.0F (1988)(Sierra)[WB]
Should be all renamed to:
Space Quest II - Vohaul's Revenge v2.0F
-
In the latest dat:
Fruit Machine (1990)(Byte Back)[cr Casey]
Fruit Machine (1990)(Byte Back)[cr CLS - RZR][f VAT]
= Fruit Machine (1990)...
(There are two spaces between the game name and the year.)
Lupo Alberto - The Videogame (1991)(Idea)[hTOAD]
= Lupo Alberto - The Videogame (1991)(Idea)[h TOAD]
Aventura Espacial, La (1990)(Aventuras AD)(ES)[h Spaikers].zip
(Where does it say "La aventura..."? ???)
-
Various demos dat:
We Will Smash U (1994)(TRSi)[m Warlocks]
= We Will Smash U (1994)(TRSI)[m Warlocks]
Wicked Sensation (1992)(TRSi)(Disk 1 of 2)
= Wicked Sensation (1992)(TRSI)(Disk 1 of 2)
(same for disk two)
-
In the latest dat:
Fruit Machine (1990)(Byte Back)[cr Casey]
Fruit Machine (1990)(Byte Back)[cr CLS - RZR][f VAT]
= Fruit Machine (1990)...
(There are two spaces between the game name and the year.)
Lupo Alberto - The Videogame (1991)(Idea)[hTOAD]
= Lupo Alberto - The Videogame (1991)(Idea)[h TOAD]
Aventura Espacial, La (1990)(Aventuras AD)(ES)[h Spaikers].zip
(Where does it say "La aventura..."? ???)
...thanks, fixed
Various demos dat:
We Will Smash U (1994)(TRSi)[m Warlocks]
= We Will Smash U (1994)(TRSI)[m Warlocks]
Wicked Sensation (1992)(TRSi)(Disk 1 of 2)
= Wicked Sensation (1992)(TRSI)(Disk 1 of 2)
(same for disk two)
...thanks, fixed
Note: I have also fixed "TRSI" to uppercase in all dats.
-
Greg Norman's Shark Attack - Ultimate Golf (1990)(Gremln)[cr QTX]
= Greg Norman's Shark Attack - Ultimate Golf (1990)(Gremlin)[cr QTX]
(all versions have the Gremln typo)
-
Greg Norman's Shark Attack - Ultimate Golf (1990)(Gremln)[cr QTX]
= Greg Norman's Shark Attack - Ultimate Golf (1990)(Gremlin)[cr QTX]
(all versions have the Gremln typo)
...fixed.
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Cyberpunks (1993)(Core)[X-Trade][f mem config GOD]
Hollywood Poker Pro (1989)(reLINE)(PAL)(Disk 1of 2)[cr WOW][t +1 Cosmos]
(both have double spaces)
-
Cyberpunks (1993)(Core)[X-Trade][f mem config GOD]
Hollywood Poker Pro (1989)(reLINE)(PAL)(Disk 1of 2)[cr WOW][t +1 Cosmos]
(both have double spaces)
...fixed
-
Great contributions Kodoichi, as we are in extra spaces:
Commodore Amiga - Games - [ADF]:
Firepower (1987)(CDS)[h Movers - Last Edition Soft][b checksum error]
-
Great contributions Kodoichi, as we are in extra spaces:
Commodore Amiga - Games - [ADF]:
Firepower (1987)(CDS)[h Movers - Last Edition Soft][b checksum error]
...fixed.
-
Just do a search & replace on all dats :P
Is there more than one group called Subway? As there are some files where it's abbreviated to SSP and on others written out. Then there's RSi, shouldn't that have an uppercase like TRSI?
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Bi-Fi - Snackzone (1993)(Bi-Fi Roll)(DE)(FW)
= Bi-Fi - Snackzone (1993)(Bi-Fi Roll)(DE)(FW)[promo]
Bi-Fi II - Action in Hollywood v1.01 (1994)(Bi-Fi Roll)(DE)(FW)
= Bi-Fi II - Action in Hollywood v1.01 (1994)(Bi-Fi Roll)(DE)(FW)[promo]
-
According to our knowledge base: ;D
Subway is a scene group not yet confirmed (as in, i still don't have a screenshot of it to make sure it exists).
SSP is an abbreviation used by "Subway & Spreadpoint", a joint group from Subway and Spreadpoint groups, also not yet confirmed (both the group *and* their usage of SSP in any screen).
Spreadpoint is a known group which used "SP" as an abbreviation and is used in TOSEC for that too. All Amiga sets use this abbreviation except:
Kaiser II (1987)(Doerrschuck, Andreas)(de)(PD)[h Spreadpoint]" from Commodore Amiga - Games - Public Domain - [ADF], a set for our new renamer on amiga (Crashdisk) to fix :)
There are also 21 sets published by Spreadpoint, in these cases we tend to use the full name in order to avoid confusions. They are all demos and diskmags.
-
Crashdisk does not yet have the manual to fix it all :'(
-
Sorry, been very busy lately. Check your PMs.
-
Fidelity Chessmaster 2100, The v1.2 (1990)(Mindscape)...
= Fidelity Chessmaster 2100, The v1.2 (1990)(Software Toolworks, The)...
or Fidelity Chessmaster 2100, The v1.2 (1990)(Mirage Graphics)...
(I didn't find Mindscape mentioned)
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Spreadpoint is a known group which used "SP" as an abbreviation and is used in TOSEC for that too. All Amiga sets use this abbreviation except:
Kaiser II (1987)(Doerrschuck, Andreas)(de)(PD)[h Spreadpoint]" from Commodore Amiga - Games - Public Domain - [ADF], a set for our new renamer on amiga (Crashdisk) to fix :)
It's done ;-)
-
Kikstart II...
= KIKstart II...
(Title screen says so ???)
-
Kikstart II...
= KIKstart II...
(Title screen says so ???)
I think, its not worth to change anything (uppercase, lowercase).
Title screen = KIKstart II
Boxscan = KIKSTART 2
Discscan = KIKSTART II
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Some games have an [AMOS] flag, whereas on some others the [AmigaBASIC] one was deleted. Can't we drop that AMOS flag at all? Why is it important to tell everybody that a game was coded with that language?
-
Some games have an [AMOS] flag, whereas on some others the [AmigaBASIC] one was deleted. Can't we drop that AMOS flag at all? Why is it important to tell everybody that a game was coded with that language?
Indeed, my opinion too(who needs such an info in the filename), but other members here have different opinions.
-
Is AMOS more important than AmigaBASIC, C, C++, Pascal or asm? Why was AmigaBASIC dropped?
-
I think it's nice if you want to make an AMOS gamebase for example or an AMOS CD32 compilation, such info might not be usefull for everyone but I'm sure some people out there like it.
-
I ask because I have a [STOS] (http://en.wikipedia.org/wiki/STOS_BASIC) flag in ST demos :P What about people collecting AmigaBASIC software only?
-
I think it's nice if you want to make an AMOS gamebase for example or an AMOS CD32 compilation, such info might not be usefull for everyone but I'm sure some people out there like it.
For me its not a valid reason, we could put much more info in the filename, like artists, number of players and so on, also nice for a database then.
Anyway i dont remove this flag.
-
Football Director II (1988-10-20)(D & H Games)
= Football Director II (1988-10-20)(D&H Games)[AmigaBASIC]
>:|
(Unless it's the updated version which might not be coded in Basic, but then it would also be multilanguage)
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F-15 Strike Eagle II (1991-06-10)(MicroProse)(Disk 2 of 2)[cr CSL]
= F-15 Strike Eagle II (1991-06-10)(MicroProse)(Disk 2 of 2)(scenario disk)[cr CSL]
(Game & disklabel call it scenario disk. Probably goes for all other versions too.)
-
Sphericule (1989)(U.S. Gold)[cr Mayhem][t +1 Mayham]
= Sphericule (1989)(U.S. Gold)[cr Mayhem][t +1 Mayhem]
-
Indiana Jones and the last Crusade - The Graphic Adventure v1.4 (1989-10-04)(Lucasfilm)(Disk 1 of 3)[h Pirates Heaven][cp manual code]
Sure it's not [cr QTX]? Pirate's Heaven might be the name of a BBS or Quartex just called themselves like that. Also, although tested with a A500 and A2000 configuration, the game tells me there's "no disk present in unit 1".
-
Sphericule (1989)(U.S. Gold)[cr Mayhem][t +1 Mayham]
= Sphericule (1989)(U.S. Gold)[cr Mayhem][t +1 Mayhem]
..typo fixed.
-
F-15 Strike Eagle II (1991-06-10)(MicroProse)(Disk 2 of 2)[cr CSL]
= F-15 Strike Eagle II (1991-06-10)(MicroProse)(Disk 2 of 2)(scenario disk)[cr CSL]
(Game & disklabel call it scenario disk. Probably goes for all other versions too.)
I think, it dont make any sense, to add disk labels to a 2-disk game.
It is more than likely, that you have to insert the other disk, if you get a disk request, dont you think so?
-
I didn't know this diskname flag is only for games with more than two disks :<
Edit: Just noticed that on Jinks, the second disk is called "data disk" too. So either drop that from Jinks or add it to Strike Eagle.
-
There's no rule that says how many disks need to be there to allow disk labels, in some cases it's usefull e.g. disk 1 is datadisk and disk 2 is intro+game disk.
-
As TKaos stated, there is no fixed rule on that. It was a major topic of discussion on TNC and i'm not to fond of it but Media Label flag can be used even without having any media flag. I know it may sound stupid and it actually means you can use media label in single disk software but i guess there may be some cases where it makes sense, don't remember if some was given at the time.
-
Another question:
Bubble Ghost (1988)(Accolade)[v Butonic v3.00]
There is no virus on Disk anymore.
The virus has been deleted.
You can use various tools to undelete the virusfile.
Anyway, in my opinion the [v] flag should be removed.
Different opinions?
-
Well, yes if the image has been cleaned of the virus then [v] is pointless.
BUT... unless the image is back to being a byte correct copy of the original disk (unlikely, no AV is that 'perfect'), then I'd assume [m] is more appropriate...?
-
I thought we shouldn't create even more [a]lternatives, because the database is already a mess?
-
I thought we shouldn't create even more [a]lternatives, because the database is already a mess?
I thought the whole point was to name all files how would u know the alt u didn't add was the better one?
for eg a disk label gives a alt so half way through the game it goes insert scene disk and the labels have been changed and doesn't work.
But the alt u didn't include had the right label name.
Best know version should be first then others afterwards imo.
Aim is to identify files right?
-
You missed my point.
I once read Tosec wants to add every version of any game in its database(s), even the ones with altered highscores etc. But everybody at Tosec knows that this task is annoying and requested that people don't send in their slightly altered versions. Now instead of leaving a piece of history with a virus on it as it is, the disk/ADF was cleaned and thus we now have a new entry, as the old one shouldn't be deleted. Because Tosec then should do the same with all [a] and [v] files, not just on a selected few.
-
ok Kodoichi didn't read what u said right.
But depends on the virus a bootblock virus on a dos disk in theory should be 100% the same if u restore a standard bootblock.
-
I once read Tosec wants to add every version of any game in its database(s), even the ones with altered highscores etc.
Originaly this was true (though whether it was put in practice in an intellifgent way - or at all - was a different matter!), but this whole issue of all these alternates in (magnetic disk) based DATs is an ongoing discussion at the moment. I think we really need to come up with some sort plan/rules around this, but I’ll leave that for the guys more involved in the floppy disk based systems since this is where this issue is most prominent (and I’m more knowledgeable of the ROM/EEPROM based stuff).
I believe the original question from mai though, was whether the image they cleaned should have the [v] FLAG removed. My first instinct would be what I posted, as I would be very surprised if a AV could ‘recreate’ a perfect clean image, but maybe Symmo has a better insight….
-
100% working, yes by perfect clean image is unlikely
The original has not necessarily provided with a standard bootblock and anyway there is no single standard ...
-
Battle Squadron - The... ...[f AGA Orb]...
= Battle Squadron - The... ...[f AGA ORB]...
& Battle Squadron - The... ...[f AGA ORB][t ORB]...
-
Battle Squadron - The... ...[f AGA Orb]...
= Battle Squadron - The... ...[f AGA ORB]...
& Battle Squadron - The... ...[f AGA ORB][t ORB]...
...its required, that you post crc32 too.
I dont have this named sets anymore.
Battle Squadron - The Destruction of the Barrax Empire! (1989)(Innerprise)[cr TIC][f AGA Orb][t +1 Freestyle]
6D6A26D8
is in current release for example.
-
...its required, that you post crc32 too.
IT IS THE LAW.
Here, check the image. Are Orb and ORB two different groups/persons?
(http://i55.tinypic.com/332q80k.png)
-
lol!
mai just asked for crcs because it is easier to look for them and see if the set was already fixed than search for setnames, especially if they were already changed. Hashes don't change easily
If i may help, "The Orb" is a valid scene group that used "ORB" as abbreviation, that was found some time ago (probably by mai) and maybe all sets were not fixed again. In the end they are both correct but it is better to have them all using the abbreviation (ORB).
Extra info: Before the last update all sets used "Orb", a total of 21 sets accross 3 dats used it in dump flags (Games - [ADF], Games - Public Domain - [ADF] and Applications - [ADF]).
There are also 7 sets that use it in "publisher field", 4 in amiga and 3 in C64. All of them in "Demos -*" dats so they are probably from the same group, in case of publisher fields we opt to use the real group names instead of abbreviations anyway.
Unfortunately i don't have similar stats on the latest release dats :P
-
Boot, Das - German U-Boat Simulation v1.0 (1991)(Mindscape)[h PNS]
Punishers mention that the game was cracked by Skid Row, but in the latest dat the [cr SR] flag was removed.
(http://i51.tinypic.com/2d945y8.png)
No clue what's going on here.
(Is it antisocial if I publish those phone numbers and P.O. boxes in public? ???)
-
Boot, Das - German U-Boat Simulation v1.0 (1991)(Mindscape)[h PNS]
Punishers mention that the game was cracked by Skid Row, but in the latest dat the [cr SR] flag was removed.
No clue what's going on here.
Kodoichi, you can trust me, i am doing a lot of investigations, before i change anything.
Personally i dont trust, what i can read in such messages on screen.
After some investigatins(comparing with IPF release, WHDload info) i found out, that "SR" released this game, but there was nothing to crack, so it was a simple release without changing any program parts.
Although "PNS" mentioned "SR" as the cracking group, you cant find any trace on the actual disk.
Now, do you agree?
Of course it would be interesting, what other members thinking too.
-
The most fun is when I read that a freeware game has been cracked...
The content is most important that the claims
-
its does say one disk version and 100% maybe they used the 2 disk version from skidrow and modifed?
But yeah a hack by the looks
But i know what u mean lot of times they assumed or dont know if it was cracked .
-
Mayday Squad Heroes (1989)(Tynesoft)
The box says Mayday Squad Heroes, but the title screen only Mayday Squad:
http://www.lemonamiga.com/games/details.php?id=723
Is it a TNC rule to use the box naming? I find it a bit unreliable.
-
Fiendish Freddy's Big Top O' Fun (demo-playable)(1989)(Mindscape)[a]
=> Fiendish Freddy's Big Top O' Fun (demo-slideshow)(1989)(Mindscape)[a]
Wolfen - Die Bestie ist Unter Uns (1992)(Apocalypse)(DE)(Disk 1 of 3)[cr Shades][a]
=> Wolfen - Die Bestie ist unter uns v1.2 (1992)(Apocalypse)(DE)(Disk 1 of 3)[cr Backlash][a]
Might be similar to my older post about Das Boot above, but then I guess it should mention [cr Shades][h Backlash]? Not sure either if the game is version 1.2 or just the copyprotection (bottom right corner of screenshot).
-
Mercenary - Escape from Targ & The Second City (1988)(Novagen)
=> Paul Woakes Mercenary I - Escape from Targ with The Second City (1988)(Novagen)
-
Fiendish Freddy's Big Top O' Fun (demo-playable)(1989)(Mindscape)
=> Fixed
Fiendish Freddy's Big Top O' Fun (demo-slideshow) (1989)(Mindscape)
Wolfen - Die Bestie ist Unter Uns (1992)(Apocalypse)(DE)(Disk 1 of 3)[cr Shades][a]
=> Fixed
Wolfen - Die Bestie ist Unter Uns (1992)(Oase)(DE)(Disk 1 of 3)[cr Shades][f crack Backlash]
Mercenary - Escape from Targ & The Second City (1988)(Novagen)
=> You make reference to the 1991 edition of the game
Mercenary - Compendium Edition (1988)(Novagen)
Mercenary - Kompendium Ausgabe (1988)(Novagen)(DE)
thank you ;-)
-
Amiga - Compilation - Games
Pesten & Wizzy Quest (19xx)(Pitite Sorciere)(PD)
=> Pesten & Wizzy's Quest (19xx)(Pitite Sorciere)(PD)
Pesten is 1995, Wizzy's Quest is 1990. Didn't see when the compilation was actually released. Also I'm not sure if Pitite Sorciere refers to a publisher, scene group or just the randomly chosen name of the disk.
-
Games - ADF:
Prison (1989)(Chrysalis)(M4)[cr QTX]
= Prison (1989)(Krysalis)(M4)[cr QTX]
Prison (1989)(Chrysalis)(M4)[cr Band]
= Prison (1989)(Krysalis)(M4)[cr Band]
-
Games - Save disks:
Sword of Aragorn (1989)(SSI)[cr PNA][save disk]
= Sword of Aragon (1989)(SSI)[save disk]
-
Hi Kodoichi,
for "Prison (1989)(Chrysalis)(M4)", there is no error, the game was distributed under this label before changing because of a conflict with "Chrysalis Records" and the game incorporates this name change
Sword of Aragorn (1989)(SSI)[cr PNA][save disk]
= Sword of Aragon (1989)(SSI)[h PNA][save disk]
Fixed!
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My bad. Lemon & HOL state Krysalis, but I didn't check the box cover image.
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Bloody Afternoon (1989)(Avesoft)[cr TT]
is in the Games - Public Domain - ADF database, but Lemon Amiga and HOL say this is a commercial game. There's no box cover, so maybe in the end this was released for free.
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Grid Start (1987)(Anco)[cr SSI]
= Grid Start & Virus-Protector, the v1.0 (1987)
It's a compilation that also contains an SCA virus remover by SCA itself, but only Grid Start is cracked by SSI (I guess). Also Anco as publisher would be wrong then, but I don't know who released this compilation.
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Astronut - Micro Mix Demo & Deflektor & Yelp (1989)(-)
= Astronut - Micro Mix Demo, the & Deflektor & Yelp (1989)(-)
Not sure if this is considered within compilations.
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Populous - The Promised Lands (1989)(Electronic Arts)[b corupt file][data disk]
= Populous - The Promised Lands (1989)(Electronic Arts)[b corrupt file][data disk]
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The [h Warlocks] flag is all over the databases. The bootblock message says "Warlocks ADF Archive", but the guy's correct username is Warlock:
http://amiga.nvg.org/warlock/adf/index.phtml
Could it be that the bootblock doesn't allow the use of the apostrophe character and that's why he left it out?
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In games ADF, I noticed that this publisher is written in two ways:
16-32 Diffusion
16 32 Diffusion
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There's still a lot of Warlocks errors in the various demos databases. Can you guys fix them until the next release?
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Games - ADF:
Khalaan (1990)(Rainbow Arts)(Disk 1 of 2)[h SCX] - Bad disk.
Sector 936 of type >>File Header<< is damaged
Sector 940 of type >>OFS Data<< is damaged
Calculate fingerprints for this ADF :
SHA1 : 65B404E6326FA758C59D1B8911211FA196F7E102
MD5 : A55377C004DDB86B507BE02D5AFBC3AB
CRC32 : 39AD4BA7
Games - SPS:
Khalaan (1990)(Rainbow Arts)[1433] should be Khalaan (1990)(Rainbow Arts)(DE)[1433]
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Commodore Amiga - Games - ADF:
> 1000 Miglia (1992)(Simulmondo)(en-it)[cr Goonies][t +1 Goonies][b crack - rootblock]
= 1000 Miglia (1992)(Simulmondo)(en-it)[cr Goonies][t +1 Goonies][b crack - bootblock]
(I guess)
> Les Manley In - Search For The King v1.00 (1991)(Accolade)(Disk 1 of 5)
= Les Manley in - Search for the King v1.00 (1991)(Accolade)(Disk 1 of 5)
(note the lowercase, all other files of this game have that error)
> Zak McKracken and the Alien Mindbenders (1988)(Lucasfilm)(DE)(Disk 1 of 2)[a savegame][WB]
= Zak McKracken and the Alien Mindbenders (1988)(Lucasfilm)(DE)(Disk 1 of 2)[m savegame][WB]
Commodore Amiga - Coverdisks - ADF:
> Amiga-Magazin-PD 92-11 (1992)(Markt & Technik)(DE)(1 of y)[WB]
= Amiga-Magazin-PD 92-11 (1992)(Markt & Technik)(DE)(1 of x)[WB]
(many other files in this database have a y instead of an x)
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The Warlock(s) error still persists in lots of entries :(
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Amiga-specific corrections may be better reported in the EAB forum...
http://eab.abime.net/forumdisplay.php?f=33
Crashdisk and Mai who are making the Amiga dats nowadays don't frequent Tosecdev forum much and I don't know if they have seen the reports at all.
In any case, if I see them around, I will let them know.
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I think we already had that discussion:
EAB is a toxic community of white conservative guys who make fun of minorities. It's a shame that people believe it to be the go-to source for everything Amiga. Tosecdev.org is the official website for Tosec. If Crashdisk and Mai don't follow the content on here, I'd say there's something wrong within the internal communication for this project.
I will continue to use Tosecdev as the one and only official source for Tosec-related things and don't understand why you would outsource it elsewhere.
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If you had that discussion in the past, it was not with me.
I have no opinion about EAB, since I was never a member there.
My suggestion on "outsourcing" was based on the current reality of the project. Usually Amiga datters pop in to TOSECDEV quite infrequently and of course it would be absurd to ask them to visit regularly.
In any case, it's understandable that you may not want to go there for whatever reason. Your posts and reports are welcome here and I do hope they get applied to the dats eventually.
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EAB is a toxic community of white conservative guys who make fun of minorities.
Wait, what ? :o
I've been an active member there for 15 years and honestly don't recollect anything like that.
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Super Cauldron (1993)(Titus)(Disk 1 of 2)[cr PDX][t +26 UP]
= Super Cauldron [t +26 UP] & Crazy Cars III (demo-playable)(1993-04-24)(Paradox)[Super Cauldron only]
I guess this belongs into the games compilations database. After the cracktro it shows text that mentions a compilation of Super Cauldron and Crazy Cars III, but then a trainer pops right up and Super Cauldron is loaded, leaving no time to choose which game to play. I'm confused why Super Cauldron wasn't "compacted" and "one-disked" though. Never saw a game compilation requiring two disks.
I've been an active member there for 15 years and honestly don't recollect anything like that.
I remember there was a guy cracking "jokes" about homosexuals and admins cheering him on, as well as others making "jokes" about people with disabilities. Being stuck in 80s retrogaming is harmless, having a backwards mindset and not accepting diversity is inexcusable.
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Hi Kodoichi,
I haven't seen this kind of talk and I doubt they're still online. EAB is a grouping of the Amiga community from different origins and if there are any misconduct, they are reported and moderated. Many users have been banned for bad behaviour like you describe and moderators have also been demoted for bad comments. The appearance of sometimes toxic people on EAB is human nature and today's moderators are willing to fight against them. What saves Tosecdev is that there is almost nobody...
Small return on past proposals:
Khalaan (1990)(Rainbow Arts)(Disk 1 of 2)[h SCX] - Bad disk.
Fixed
> 1000 Miglia (1992)(Simulmondo)(en-it)[cr Goonies][t +1 Goonies][b crack - rootblock]
= 1000 Miglia (1992)(Simulmondo)(en-it)[cr Goonies][t +1 Goonies][b crack - bootblock]
No error! Rootblock and bootblock are two different things but I understand that this technical aspect can be confusing
(note the lowercase, all other files of this game have that error)
No TNC error, it's a style effect.For the next release, I will make corrections based on GPO-based writing convention
The Warlock(s) error still persists in lots of entries
Fixed..again ;-)
> Amiga-Magazin-PD 92-11 (1992)(Markt & Technik)(DE)(1 of y)[WB]
= Amiga-Magazin-PD 92-11 (1992)(Markt & Technik)(DE)(1 of x)[WB]
No real error, The notation (disk x of y) is TNC compliant. I prefer a fix based on the real number of disks.
Super Cauldron (1993)(Titus)(Disk 1 of 2)[cr PDX][t +26 UP]
= Super Cauldron [t +26 UP] & Crazy Cars III (demo-playable)(1993-04-24)(Paradox)[Super Cauldron only]
Including a demo in a full game does not make it a compilation. Your proposal is also wrong by the fact that the presence of the demo is not the work of Paradox but of Titus himself.